Immersive & XR Solutions
Step into the future of spatial computing. We design high-end Virtual (VR), Augmented (AR), and Mixed Reality (MR) experiences that redefine interactive entertainment, brand activations, and virtual environments.
Blurring the Line Between Physical & Digital
From custom Apple Vision Pro and Meta Quest applications to interactive WebXR and AR marketing filters, our Miami-based team crafts real-time spatial experiences optimized for performance, low latency, and maximum visual immersion.
Core XR Services
VR Game & Experience Design
Full-scale virtual reality development with intuitive hand-tracking, spatial audio, and optimized 6DoF locomotion for modern headsets.
Spatial Computing & VisionOS
Cutting-edge spatial apps designed specifically for Apple Vision Pro and Meta Quest 3, leveraging real-world depth and passthrough technology.
AR Brand & Event Activations
Interactive augmented reality showcases, WebXR product configurators, and location-based AR installations tailored for marketing and live events.
Real-Time 3D Environments
Photorealistic virtual spaces and digital twins built in Unreal Engine 5, fully optimized for standalone headsets and cloud streaming.
Hardware & Ecosystems We Build For
We deploy, test, and optimize spatial applications across leading consumer and enterprise XR hardware.
Apple Vision Pro (visionOS)
Native Swift/SwiftUI and Unity PolySpatial development, eye/gesture tracking mechanics, spatial personas, and high-fidelity volumetric rendering.
Meta Quest 3 & Quest Pro
Full-color passthrough MR, hand-tracking SDK, PC VR tethering support, spatial anchor persistence, and OpenXR compatibility.
PlayStation VR2 & SteamVR
High-end tethered VR setups utilizing foveated rendering, eye-tracking triggers, DualSense haptics, and 90/120Hz frame-rate targets.
WebXR, iOS ARKit & ARCore
Zero-download browser AR experiences, plane detection, face tracking filters, dynamic object placement, and e-commerce 3D viewers.
XR Development Tools & Frameworks
Real-Time Spatial Engines
Unreal Engine 5 (OpenXR), Unity (PolySpatial, AR Foundation), RealityKit, visionOS SDK, WebXR API, Three.js, and 8th Wall.
Tracking & Interaction SDKs
Meta Interaction SDK, Apple ARKit, Google ARCore, Ultraleap Hand Tracking, Spatial Audio APIs, and OpenXR Standards.
Why Partner With Morvexa Games For XR
Comfort & Motion Safety First
We enforce strict frame rate locking (72/90/120 FPS) and smooth camera mechanics to eliminate motion sickness and fatigue.
High Visual Quality on Mobile Hardware
Expertise in single-pass stereo rendering, draw-call reduction, and custom mobile shader math for standalone VR headsets.
XR Project Budget & Estimation Overview
Investment ranges depend on target headsets, level of spatial interaction, 3D asset complexity, and multiplayer/cloud features.
| XR Package Scope | Target Platforms | Timeline | Estimated Budget |
|---|---|---|---|
| AR Brand Activation / WebXR Prototype | Mobile AR or Web Browsers | 3 – 5 Weeks | $15,000 – $32,000 |
| Interactive VR Experience / Showroom | Meta Quest 3 or Apple Vision Pro | 6 – 10 Weeks | $35,000 – $80,000 |
| Full-Cycle VR Game Development | Meta Quest, PSVR2 & SteamVR | 4 – 8 Months | $90,000 – $220,000+ |
| Enterprise Spatial App (visionOS) | Apple Vision Pro | 3 – 6 Months | $70,000 – $150,000 |
Our 5-Stage Spatial Development Lifecycle
Spatial UX & Concepting
Defining 3D user interactions, hand-gesture mapping, physical room constraints, and technical platform specs.
Prototyping & Comfort Passes
Grayboxing spatial layouts, testing locomotion comfort, tuning passthrough opacity, and testing hand tracking accuracy.
3D Production & Lighting
Creating optimized low-draw-call 3D assets, baking lighting passes, and tuning spatial audio emitters.
Performance & Frame Locking
Profiling draw calls, optimizing shader instructions, reducing GPU memory footprint, and locking steady frame rates.
Who Will Build Your XR Project
A specialized spatial development team combining 3D graphics engineers, XR interaction designers, and technical artists.
Lead XR Developer
Architects OpenXR / visionOS codebases, hand tracking logic, spatial anchors, and headset SDK integrations.
Spatial UI/UX Designer
Designs diegetic interfaces, spatial menu placement, ergonomic interaction bounds, and gesture feedback.
3D Environment Artist
Creates mobile-optimized 3D assets, PBR textures, baked lighting, and spatial visual effects.
Optimization & QA Lead
Tests spatial tracking integrity, monitors GPU frame times, and ensures store submission compliance.
Ready to launch an immersive experience?
Tell us about your target platforms and goals — we will prepare a full production breakdown and interactive prototype plan.
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