Service Details

Full-Cycle Game Production

From initial concept design and technical architecture to full launch and post-release support. We deliver end-to-end game development across PC, console, and mobile platforms.

Turning Creative Ideas into Market-Ready Games

We manage every phase of the game production pipeline. Our cross-functional Miami team handles game design, real-time engineering, art production, and quality assurance under one streamlined workflow.

Capabilities

Core Production Stages

01

Pre-Production & Concepting

Game design documents (GDD), core mechanics prototyping, art direction, and technical roadmaps tailored for production efficiency.

02

Unreal & Unity Development

Full-scale gameplay programming, AI mechanics, multiplayer architecture, and custom system integration built for stability.

03

Full Art & World Building

Creation of 3D characters, environment art, UI/UX design, real-time lighting, and cinematics fitted to your game’s universe.

04

QA, Optimization & Launch

Comprehensive bug testing, cross-platform performance tuning, platform certification, and smooth store deployment.

Genres & Game Types We Develop

Our team brings deep domain experience across all major gaming genres and production scales.

01 / ACTION & SHOOTERS

Action RPGs & FPS/TPS

Responsive character movement, combat mechanics, skill trees, weapon handling, and motion-matched animation systems.

02 / MULTIPLAYER

Co-op & Competitive Online

Dedicated server infrastructure, client-side prediction, matchmaking backends, and low-latency network replication.

03 / SIMULATION & STRATEGY

Strategy & Sim Titles

Complex AI behavior trees, large-unit pathfinding, dynamic economy backends, and feature-rich UI layouts.

04 / CASUAL & MID-CORE

Mobile & Cross-Platform Casual

Addictive core loops, dynamic monetization, in-app purchases, ad network setups, and social community integration.

Tech Stack

Engines & Production Tools

01 / ENGINES & CODE

Game Engine Core

Unreal Engine 5 (C++/Blueprints), Unity (C#), GAS (Gameplay Ability System), EOS (Epic Online Services), and Steamworks.

02 / ART & DEVOPS

Art & Pipeline Tools

Autodesk Maya, ZBrush, Substance 3D Suite, Houdini, Perforce (Helix Core), Git LFS, and RenderDoc profiling tools.

Advantages

Why Partner With Morvexa Games

TRANSPARENCY

Milestone-Driven Production

Regular playable builds, transparent sprint planning, direct Perforce/Jira access, and structured status reports.

OWNERSHIP

100% IP & Source Code Rights

You maintain full ownership of all source code, raw 3D assets, documentation, and intellectual property.

Full Production Budget & Scope Overview

Estimates depend on target visual fidelity, singleplayer vs. multiplayer architecture, and deployment platforms.

Production Scope Deliverables Timeline Estimated Budget
Prototype / Vertical Slice GDD, Greybox Gameplay, Core Mechanics, Pitch Demo 2 – 4 Months $35,000 – $75,000
Indie / Mid-Scale Game Full Game Loop, 3D Assets, 1–2 World Environments, PC Launch 6 – 10 Months $85,000 – $190,000
Mid-Core Multiplatform (AA) Full Campaign, Advanced AI/Combat, PC & Consoles (PS5/Xbox) 10 – 18 Months $200,000 – $480,000
Complex Online / Open-World Dedicated Servers, World Partition Map, LiveOps Infrastructure 18 – 24+ Months $500,000+
Workflow

Our 5-Stage Production Process

STAGE 01

Pre-Production & Prototyping

Drafting GDD specifications, greyboxing gameplay loops, testing mechanics, and defining style bibles.

STAGE 02

Full-Scale Development

Executing engine code, 3D modeling, level assembly, UI wiring, audio design, and backend replication.

STAGE 03

Alpha & Beta Testing

Feature complete freeze, game balancing, performance profiling, memory optimization, and stress tests.

STAGE 04

Console TRC / XR Certification

Submitting builds to Steam, PlayStation, Xbox, and Nintendo first-party compliance testing pipelines.

Who Will Build Your Game

A full multi-disciplinary studio assigned directly to your project.

ROLE 01

Producer / Project Manager

Oversees milestone schedules, sprint planning, client communication, budget, and task allocations.

ROLE 02

Lead Game Programmer

Architects engine logic, C++/C# codebases, core player mechanics, network synchronization, and profiling.

ROLE 03

Art Director & Senior 3D Artists

Enforces visual style, creates 3D characters, environment kits, shaders, lighting setups, and VFX.

ROLE 04

Lead Game & Level Designer

Drafts GDD, grayboxes level structures, tunes spatial pacing, and balances combat/economy mechanics.

Ready to bring your game vision to life?

Share your GDD, deck, or high-level idea, and we’ll outline a complete production timeline, team structure, and budget estimate.

Get a Free Estimate