Service Details

Immersive & XR Solutions

Step into the future of spatial computing. We design high-end Virtual (VR), Augmented (AR), and Mixed Reality (MR) experiences that redefine interactive entertainment, brand activations, and virtual environments.

Blurring the Line Between Physical & Digital

From custom Apple Vision Pro and Meta Quest applications to interactive WebXR and AR marketing filters, our Miami-based team crafts real-time spatial experiences optimized for performance, low latency, and maximum visual immersion.

Capabilities

Core XR Services

01

VR Game & Experience Design

Full-scale virtual reality development with intuitive hand-tracking, spatial audio, and optimized 6DoF locomotion for modern headsets.

02

Spatial Computing & VisionOS

Cutting-edge spatial apps designed specifically for Apple Vision Pro and Meta Quest 3, leveraging real-world depth and passthrough technology.

03

AR Brand & Event Activations

Interactive augmented reality showcases, WebXR product configurators, and location-based AR installations tailored for marketing and live events.

04

Real-Time 3D Environments

Photorealistic virtual spaces and digital twins built in Unreal Engine 5, fully optimized for standalone headsets and cloud streaming.

Hardware & Ecosystems We Build For

We deploy, test, and optimize spatial applications across leading consumer and enterprise XR hardware.

APPLE SPATIAL

Apple Vision Pro (visionOS)

Native Swift/SwiftUI and Unity PolySpatial development, eye/gesture tracking mechanics, spatial personas, and high-fidelity volumetric rendering.

META PLATFORMS

Meta Quest 3 & Quest Pro

Full-color passthrough MR, hand-tracking SDK, PC VR tethering support, spatial anchor persistence, and OpenXR compatibility.

PC VR & CONSOLES

PlayStation VR2 & SteamVR

High-end tethered VR setups utilizing foveated rendering, eye-tracking triggers, DualSense haptics, and 90/120Hz frame-rate targets.

BROWSER & MOBILE

WebXR, iOS ARKit & ARCore

Zero-download browser AR experiences, plane detection, face tracking filters, dynamic object placement, and e-commerce 3D viewers.

Tech Stack

XR Development Tools & Frameworks

01 / ENGINES

Real-Time Spatial Engines

Unreal Engine 5 (OpenXR), Unity (PolySpatial, AR Foundation), RealityKit, visionOS SDK, WebXR API, Three.js, and 8th Wall.

02 / HARDWARE TECH

Tracking & Interaction SDKs

Meta Interaction SDK, Apple ARKit, Google ARCore, Ultraleap Hand Tracking, Spatial Audio APIs, and OpenXR Standards.

Advantages

Why Partner With Morvexa Games For XR

COMFORT

Comfort & Motion Safety First

We enforce strict frame rate locking (72/90/120 FPS) and smooth camera mechanics to eliminate motion sickness and fatigue.

FIDELITY

High Visual Quality on Mobile Hardware

Expertise in single-pass stereo rendering, draw-call reduction, and custom mobile shader math for standalone VR headsets.

XR Project Budget & Estimation Overview

Investment ranges depend on target headsets, level of spatial interaction, 3D asset complexity, and multiplayer/cloud features.

XR Package Scope Target Platforms Timeline Estimated Budget
AR Brand Activation / WebXR Prototype Mobile AR or Web Browsers 3 – 5 Weeks $15,000 – $32,000
Interactive VR Experience / Showroom Meta Quest 3 or Apple Vision Pro 6 – 10 Weeks $35,000 – $80,000
Full-Cycle VR Game Development Meta Quest, PSVR2 & SteamVR 4 – 8 Months $90,000 – $220,000+
Enterprise Spatial App (visionOS) Apple Vision Pro 3 – 6 Months $70,000 – $150,000
Workflow

Our 5-Stage Spatial Development Lifecycle

STAGE 01

Spatial UX & Concepting

Defining 3D user interactions, hand-gesture mapping, physical room constraints, and technical platform specs.

STAGE 02

Prototyping & Comfort Passes

Grayboxing spatial layouts, testing locomotion comfort, tuning passthrough opacity, and testing hand tracking accuracy.

STAGE 03

3D Production & Lighting

Creating optimized low-draw-call 3D assets, baking lighting passes, and tuning spatial audio emitters.

STAGE 04

Performance & Frame Locking

Profiling draw calls, optimizing shader instructions, reducing GPU memory footprint, and locking steady frame rates.

Who Will Build Your XR Project

A specialized spatial development team combining 3D graphics engineers, XR interaction designers, and technical artists.

ROLE 01

Lead XR Developer

Architects OpenXR / visionOS codebases, hand tracking logic, spatial anchors, and headset SDK integrations.

ROLE 02

Spatial UI/UX Designer

Designs diegetic interfaces, spatial menu placement, ergonomic interaction bounds, and gesture feedback.

ROLE 03

3D Environment Artist

Creates mobile-optimized 3D assets, PBR textures, baked lighting, and spatial visual effects.

ROLE 04

Optimization & QA Lead

Tests spatial tracking integrity, monitors GPU frame times, and ensures store submission compliance.

Ready to launch an immersive experience?

Tell us about your target platforms and goals — we will prepare a full production breakdown and interactive prototype plan.

Get a Free Estimate